; ; - Tactical Ops - ; http://www.planetunreal.com/TacticalOps ; ; Tactical Ops Beta 1.2 features. ; UT S.W.A.T. is now known as Tactical Ops ! the SWAT team is no more in the game, welcome to the Special Forces ! . Weapons - Weapons firing rate tweaked. - Desert Eagle damage increased. - New hands model by Warflyr, skins by Butcher. - New MP5 Navy with silencer, new Glock, MAC10, m3 benelli, Mossberg, Ingram MAC 10, p85 sniper rifle and knife weapon models. - New hands (and animations) for DE, PSG1, Ak47, HK SR9 and grenades. - New weapon fire modes system, there is a new key to bind for that in the mod menu. (Glock has Single Shot and Burst fire, MAC 10 Full Auto and Burst Fire, MP5 Navy Full Auto - Burst fire and single shot, M4 Colt Carbine Full Auto and Burst fire, FAMAS Full Auto - Burst fire and Single shot) - New rotating muzzle flash for FAMAS. . GamePlay - Core gameplay rewritten. Nice performance increase. - UT gametypes supported, you can now play DM, LMS, TDM, Assault, CTF and DOM with Tactical Ops weapons ! :) (Weapon selection keys not bound correctly yet). - New Player model skins: Krazy Ivan and Walker (Terrorists), Carter (Special Forces) and Hostage thanks to Butcher. - You can now only carry a grenade at a time. - Dead players can only talk to dead players. - Changing team always kill the player, except during Briefing. - Money awarded: Each round each team is given $1000 instead of $500. Loosing team is now awared $1000 instead if $800. Rescuing a hostage: $700 for player, $300 for team. Evidence award: $250 - Messages color: green = all, blue = special forces, red = terrorists, grey = spectating - Player Dodging removed. - Added UT 'Last man standing' gametype support. - buy aliases, thanks to Michael "IvanTT" Sanders, read README-s_kAmmoAuto-Aliases.txt - weight system. Slows player down depending on the current weapon's weight, special items carried (such as cocaine) and armor. (Disabled with UT gametypes). - Blood trails. When wounded you will leave bloodtrails depending on your health. . Mapping - Updated maps: SW-Avail, SW-CargoShip, SW-OperationSkynet. - New maps: SW-Subway, SW-RapidWaters. - Removed maps: SW-Labs, SW-HomeAlone, SW-Ghetto. - Movers and triggers reset everyround: breaking glass, lights, exploding walls... - s_ZoneControlPoint enhanced. It's now a colliding actor, be sure to set Collision Height and Collision Width to the 'zone' size. 2 actors of this class MUSN'T INTERSECT in the map. Check TO_Mapping.txt. - Custom player footsteps sounds added. Read TO_Mapping.txt for more details. . Bug fixes: - Player models floating in Escape scenario. - Current weapon thrown when you couldn't buy a new one. - Invincible bots fixed. - Skin detail is not set by world detail as it used to be. - Glock, Grenades and Carcass were not removed at end of round. - Green arms in UT game types. - Player dodging fixed. Now disabled. - Armor bug fixed. . Network bug fixes - New Server tab. - Nightvision now works in Network. - Ladders usable in network. - nightvision bug fixed.